![]() ![]() By his own admission, however, he isn’t clued up on the science behind in-game nausea. “It’s been a long time since we’ve gotten a complaint about motion sickness,” he says. Oshry has overseen the release of modern retro classics like Dusk and Amid Evil, and kept his customers very happy. “We try to have as many movement, camera and accessibility options as we can.” “Especially with our games, you move and bump around pretty fast, so it’s important to make sure we’ve got options,” he says. The kind that Dave Oshry, head of New Blood Interactive, specialises in. It’s a familiar feeling for some - a rarity for others - and one I’ve wrestled with on and off for years, as a lover of first-person games that move at 100mph.
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